
Sourpuss
A downloadable game for Windows

Sourpuss is a short single player adventure built in Unreal Engine 5. You play as the cosmic bounty hunter DANGERWIND, on a quest to protect the galaxy (and make money) in the year 3333 and 1/3.
Gameplay is first-person puzzle-solving, with story elements. You can play on Windows/PC with keyboard & mouse or a game controller.


This is an Unreal Engine 5 game for Windows. It is highly recommended you run this game on a machine with a dedicated GPU.
Here are the specs for my Dev Machine, and Gaming Laptop:
| Alienware Aurora (desktop) 12th Gen Intel(R) Core(TM) i9-12900KF (3.19 GHz) NVIDIA GeForce RTX 3080 64GB RAM | Avg 104fps @4k |
| Acer Nitro (laptop) AMD Ryzen 9 Radeon 780M 32GB RAM | Avg 92fps @QHD |
Performance testing sheet: Link

The current build (v1.001) is playable start to finish with a credit roll at the end. I consider this an early release. Playtest feedback is always appreciated! I am working on a list of known-issues and improvements currently:
- Optimizing build size and performance
- Cinematic skip button is unfocused, you have to hit Esc or click mouse instead
Visit my website: T Y L A K . C O M
| Updated | 13 days ago |
| Published | 20 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Tylak |
| Genre | Adventure, Puzzle |
| Tags | Aliens, Cartoon, Controller, First-Person, No AI, Non violent, Sci-fi, Unreal Engine |
Download
Click download now to get access to the following files:
Development log
- Sourpuss v1.00113 days ago
- Evolution of a Room19 days ago





Comments
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Realy cool game! I loved the music.

Make sure that before loading & after unloading a zone the doors cant open! XD
I managed to parkour into the first door you have to feed a candy to get to and the world wasn't loaded, the screenshot is from the door you have to step into to pass, I left a candy in the pressureplate and passed XD
Also, some coliders are a bit wonky and I would suggest lowering the bouncinnes of the player physics material and giving the player just a tiny bit of air control.
You are an artist and it shows! the visuals are incredible, with a bit more polish in some little things and longer gameplays it could be a really good game appealing to those who grew up playing ps2 games with that puzzle / unlocking things gameplay.
Keep it up!
Hey, that's excellent feedback, thank you. Using candy on the pressure plates is definitely an exploit I should fix (only the player or crates should activate them). And forcing those progression doors to fully lock behind the player is a good fail-safe.
I'm going to do an update build in the next couple of days and will get those fixes in. Thanks so much!
Looks great man ima give it a spin