Realy cool game! I loved the music. Make sure that before loading & after unloading a zone the doors cant open! XD
I managed to parkour into the first door you have to feed a candy to get to and the world wasn't loaded, the screenshot is from the door you have to step into to pass, I left a candy in the pressureplate and passed XD
Also, some coliders are a bit wonky and I would suggest lowering the bouncinnes of the player physics material and giving the player just a tiny bit of air control.
You are an artist and it shows! the visuals are incredible, with a bit more polish in some little things and longer gameplays it could be a really good game appealing to those who grew up playing ps2 games with that puzzle / unlocking things gameplay.
Hey, that's excellent feedback, thank you. Using candy on the pressure plates is definitely an exploit I should fix (only the player or crates should activate them). And forcing those progression doors to fully lock behind the player is a good fail-safe.
I'm going to do an update build in the next couple of days and will get those fixes in. Thanks so much!
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Realy cool game! I loved the music.

Make sure that before loading & after unloading a zone the doors cant open! XD
I managed to parkour into the first door you have to feed a candy to get to and the world wasn't loaded, the screenshot is from the door you have to step into to pass, I left a candy in the pressureplate and passed XD
Also, some coliders are a bit wonky and I would suggest lowering the bouncinnes of the player physics material and giving the player just a tiny bit of air control.
You are an artist and it shows! the visuals are incredible, with a bit more polish in some little things and longer gameplays it could be a really good game appealing to those who grew up playing ps2 games with that puzzle / unlocking things gameplay.
Keep it up!
Hey, that's excellent feedback, thank you. Using candy on the pressure plates is definitely an exploit I should fix (only the player or crates should activate them). And forcing those progression doors to fully lock behind the player is a good fail-safe.
I'm going to do an update build in the next couple of days and will get those fixes in. Thanks so much!
Looks great man ima give it a spin